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	<title>LifeClever ;-) &#187; Politics</title>
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	<link>http://www.lifeclever.com</link>
	<description>How to live and work as a designer</description>
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		<title>Why design is political</title>
		<link>http://www.lifeclever.com/why-design-is-political/</link>
		<comments>http://www.lifeclever.com/why-design-is-political/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 13:05:19 +0000</pubDate>
		<dc:creator>Chanpory Rith</dc:creator>
				<category><![CDATA[Lifehacks]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Politics]]></category>

		<guid isPermaLink="false">http://www.lifeclever.com/?p=872</guid>
		<description><![CDATA[Here&#8217;s a little something I wrote ages ago which I should have shared with you. Never too late: Simple problems (problems which are already defined) are easy to solve, because defining a problem inherently defines a solution. The definition of a problem is subjective; it comes from a point of view. Thus, when defining problems, [...]]]></description>
			<content:encoded><![CDATA[<p><em>Here&#8217;s a little something I wrote ages ago<br />
which I should have shared with you. Never too late:</em></p>

<p>Simple problems (problems which are already defined)<br />
are easy to solve,<br />
because defining a problem<br />
inherently defines a solution.</p>

<p>The definition of a problem is subjective;<br />
it comes from a point of view.<br />
Thus, when defining problems,<br />
all stake-holders, experts, and designers<br />
are equally knowledgeable<br />
(or unknowledgeable).</p>

<p>Some problems cannot be solved,<br />
because stake-holders cannot agree on the definition.<br />
These problems are called <a href="http://en.wikipedia.org/wiki/Wicked_problems" title="Wicked Problems"><strong>wicked</strong></a>,<br />
but sometimes they can be tamed.</p>

<p>Solving simple problems may lead to improvement&#8221;<br />
but not innovation.<br />
For innovation, we need to re-frame wicked problems.</p>

<p>Because one person cannot possibly remember<br />
or keep track of all the variables (of both existing and desired states)<br />
in a wicked problem,<br />
taming wicked problems requires many people.</p>

<p>These people have to talk to each other;<br />
they have to deliberate; 
they have to argue.</p>

<p>To tame a wicked problem,<br />
they have to agree on goals and actions for reaching them.<br />
This requires knowledge about actions,<br />
not just facts.</p>

<p>Science is concerned with factual knowledge (what-is);<br />
design is concerned with instrumental knowledge<br />
(how what-is relates to what-ought-to-be),<br />
how actions can meet goals.</p>

<p>The process of argumentation is the key<br />
and perhaps the only method of taming wicked problems.</p>

<p>This process is political.</p>

<p><strong>Design is political.</strong></p>

<p><em>Originally published as part of <a href="http://www.dubberly.com/articles/why-horst-wj-rittel-matters.html" title="Why Horst W.J. Rittel Matters">Why Horst W.J. Rittel Matters</a><br />
by Chanpory Rith (that&#8217;s me!) and Hugh Dubberly,<br />
in Design Issues: Volume 23, Number 1, Winter 2007</em></p>
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