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	<title>Comments on: Fail early, fail often: my first experience with rapid prototyping</title>
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	<link>http://www.lifeclever.com/fail-early-fail-often-my-first-taste-of-rapid-prototyping/</link>
	<description>Career Advice, Productivity Tips, and Life Hacks for Designers</description>
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		<title>By: The moons of Verthandi - A random blog by Dani Giribet &#187; Blog Archive &#187; Les generacions de l&#8217;audiovisual es troben a Edinburg</title>
		<link>http://www.lifeclever.com/fail-early-fail-often-my-first-taste-of-rapid-prototyping/comment-page-1/#comment-155992</link>
		<dc:creator>The moons of Verthandi - A random blog by Dani Giribet &#187; Blog Archive &#187; Les generacions de l&#8217;audiovisual es troben a Edinburg</dc:creator>
		<pubDate>Sat, 06 Sep 2008 13:57:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.lifeclever.com/index.php/2006/06/29/fail-early-fail-often-my-first-taste-of-rapid-prototyping/#comment-155992</guid>
		<description>[...] mirem al present. Una de les poques lliÃ§ons que han sortit de la revoluciÃ³ de la Web és &#8220;equivoca&#8217;t, perÃ² fes-ho aviat, sovint i barat&#8220;. Amb aquest mantra molta gent s&#8217;ha fet milionÃ ria, sobretot als USA. Com podem [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] mirem al present. Una de les poques lliÃ§ons que han sortit de la revoluciÃ³ de la Web és &#8220;equivoca&#8217;t, perÃ² fes-ho aviat, sovint i barat&#8220;. Amb aquest mantra molta gent s&#8217;ha fet milionÃ ria, sobretot als USA. Com podem [&#8230;]</p>
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		<title>By: Mitch Milam&#8217;s Microsoft Discussions &#187; Blog Archive &#187; Random thought of the day: Failure</title>
		<link>http://www.lifeclever.com/fail-early-fail-often-my-first-taste-of-rapid-prototyping/comment-page-1/#comment-67241</link>
		<dc:creator>Mitch Milam&#8217;s Microsoft Discussions &#187; Blog Archive &#187; Random thought of the day: Failure</dc:creator>
		<pubDate>Fri, 07 Dec 2007 15:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.lifeclever.com/index.php/2006/06/29/fail-early-fail-often-my-first-taste-of-rapid-prototyping/#comment-67241</guid>
		<description>[...] http://www.lifeclever.com/fail-early-fail-often-my-first-taste-of-rapid-prototyping/ [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] <a href="http://www.lifeclever.com/fail-early-fail-often-my-first-taste-of-rapid-prototyping/" rel="nofollow">http://www.lifeclever.com/fail-early-fail-often-my-first-taste-of-rapid-prototyping/</a> [&#8230;]</p>
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		<title>By: Teaching Online Journalism</title>
		<link>http://www.lifeclever.com/fail-early-fail-often-my-first-taste-of-rapid-prototyping/comment-page-1/#comment-31315</link>
		<dc:creator>Teaching Online Journalism</dc:creator>
		<pubDate>Sat, 05 May 2007 00:33:14 +0000</pubDate>
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		<description>&lt;strong&gt;So you want to become a video journalist?...&lt;/strong&gt;

[...] In software and Web application design (as well as manufacturing), a related idea is rapid prototyping. An apt example of that: You&#039;re supposed to create a demo, and you decide to learn a new technology to get it done. BAD IDEA!  [...]...</description>
		<content:encoded><![CDATA[<p><strong>So you want to become a video journalist?&#8230;</strong></p>

<p>[&#8230;] In software and Web application design (as well as manufacturing), a related idea is rapid prototyping. An apt example of that: You&#8217;re supposed to create a demo, and you decide to learn a new technology to get it done. BAD IDEA!  [&#8230;]&#8230;</p>
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		<title>By: Go to the web, brave video journalist &#171; reportr.net</title>
		<link>http://www.lifeclever.com/fail-early-fail-often-my-first-taste-of-rapid-prototyping/comment-page-1/#comment-31269</link>
		<dc:creator>Go to the web, brave video journalist &#171; reportr.net</dc:creator>
		<pubDate>Fri, 04 May 2007 17:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.lifeclever.com/index.php/2006/06/29/fail-early-fail-often-my-first-taste-of-rapid-prototyping/#comment-31269</guid>
		<description>[...] The point is not to read a big book on HTML, or wait for someone to build you a website. There are enough online tools to create content without any technical knowledge. The idea is to try, fail, learn and try again. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] The point is not to read a big book on HTML, or wait for someone to build you a website. There are enough online tools to create content without any technical knowledge. The idea is to try, fail, learn and try again. [&#8230;]</p>
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		<title>By: Sean</title>
		<link>http://www.lifeclever.com/fail-early-fail-often-my-first-taste-of-rapid-prototyping/comment-page-1/#comment-31</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Fri, 30 Jun 2006 08:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.lifeclever.com/index.php/2006/06/29/fail-early-fail-often-my-first-taste-of-rapid-prototyping/#comment-31</guid>
		<description>I\&#039;m glad you mentioned Omnigraffle, RyanH. There is a rebel faction (the Illustrator traitors,) in the office that likes to use it instead of Illustrator for the flowchart specific features AI lacks. I\&#039;m on the fence but am interested in checking out the interactive tools it has. Very cool, thanks.</description>
		<content:encoded><![CDATA[<p>I&#39;m glad you mentioned Omnigraffle, RyanH. There is a rebel faction (the Illustrator traitors,) in the office that likes to use it instead of Illustrator for the flowchart specific features AI lacks. I&#39;m on the fence but am interested in checking out the interactive tools it has. Very cool, thanks.</p>
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		<title>By: RyanH</title>
		<link>http://www.lifeclever.com/fail-early-fail-often-my-first-taste-of-rapid-prototyping/comment-page-1/#comment-30</link>
		<dc:creator>RyanH</dc:creator>
		<pubDate>Thu, 29 Jun 2006 19:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.lifeclever.com/index.php/2006/06/29/fail-early-fail-often-my-first-taste-of-rapid-prototyping/#comment-30</guid>
		<description>When you are putting early prototypes in front of users, there are additional benefits to using less polished prototypes. When they see the rough prototypes, users often feel less constrained about giving more critical feedback then they might with a more polished prototype. I&#039;ve had success using simple paper prototypes that allow for rapid iteration during testing, and Omnigraffle&#039;s actions palette also makes it a useful tool for quickly generating linked html prototypes.</description>
		<content:encoded><![CDATA[<p>When you are putting early prototypes in front of users, there are additional benefits to using less polished prototypes. When they see the rough prototypes, users often feel less constrained about giving more critical feedback then they might with a more polished prototype. I&#8217;ve had success using simple paper prototypes that allow for rapid iteration during testing, and Omnigraffle&#8217;s actions palette also makes it a useful tool for quickly generating linked html prototypes.</p>
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